Before beginning a match, every player must submit his/her rifle, equipment and questionable clothing to the inspection and get them officially authorized. To prevent an artificial enhancement on one’s ability using a special type of gear, all kinds of unique tools, attachments and clothing are prohibited.
All sorts of coaching activities are prohibited when the player is on the line. Every player is able to load the bullets into the gun standing on the line only when the command or signal is given such as “Load(load the cartridge)”, or “Start(Start shooting)”, and the loading process is prohibited in any other circumstance. The player who fired a gun before the command of “Load” or “Start”, or after “Stop(stop shooting)” or “Unload(remove the bullet)” is able to be disqualified(DSQ) if the case is related to safety. Also, after the “Stop” command, actions except removing the bullet, which include handling the gun or magazine without the permission of line agents could lead to the disqualification.
The formal warning will be given after violating the rules regarding rifle, clothing, posture, coaching, etc. publicly, and 2 points will be deducted when it is not corrected in a given time by the jury. If the correction fails to occur, the player is disqualified. The player who violates the related rules intentionally in secret is also disqualified. The player who disturbs other players when shooting and not showing the right attitude as an athlete gets 2 point deducted, and could be disqualified if this continues. In other cases, the player is able to be disqualified when he/she treats the gun unsafely or violates the safety rules, or violates the rules by modifying or remodeling the gun or equipment after the inspection.
Cross-firing, in case of one player fires to the target next to his/hers, does not lead to penalty points when it is a practice target for adjusting the aim, but lead to the 2 point deduction from the first series score of the player when it is an actual target. The highest point is given when the cross-fired bullet is not able to be determined, and that point is invalidated when the firing of other players is not able to be checked.
When the least part of bullet mark is drawn to the borderline, which is the boundary line between the score boards, the higher point is taken from the board. When the bullet is over-fired, which is that one player fires more than the designated number of shooting, all the over-fired bullets are invalidated. The highest point will be invalidated when the over-fired bullet is not able to be determined, and the deduction by the over-fired bullets is 2 points each from the least score of the first series.
When the defect in guns or bullets occurs during the match, the player can repair it under the permission of a jury or continue shooting with other rifles. Permission of defects are when the bullet is not fired or stuck in a barrel, the bullet is not fired after triggering, or the cartridge is not ejected, and maximum 15 minutes are permitted for repairing or changing the gun.
When a tie occurs in the individual, the rank is determined by these steps: the player who has more inner-ten scores than the other, the player who gets the highest score by counting backward by series(10 shots) from the last series, and the player who has more higher scores such as 10, 9, 8 relatively than the other. When there is a tie for two players participating into the final in the Olympics, the rank is determined by the single-fire competition which is that each player fires one shot and compares the score with the other. Tie in a team competition follows the procedure of individual by collecting all the scores participated into the match and determine the rank, and does not lead to the single-fire competition.